Do You See Clancy Again in Resident Evil Vii
Everyone'due south favorite cameraman is back again! In this chapter of R esident Evil 7's Banned Footage Vol. i downloadable content, Bedroom, your job is to play as Clancy and escape the clutches (and the food) of Marguerite.
Table of contents
- How to solve the puzzles
- Getting the sewing needle
- Unlocking the storage room
- The shadow puzzle
- Rat catcher achievement
How to solve the puzzles
Before nosotros become started, permit's have a 2d to explicate what to expect from this puzzle.
You're going to solve several puzzles, just every step you consummate will brand dissonance, and Marguerite volition return to check on you. Your task is solve the puzzles, and so return the room and all of the items in it to their original state earlier she gets there — y'all even go a helpful timer to let you know when she'll become at that place. If anything is out of place when she comes in, Marguerite will set on you, which won't kill you.
You lot're going to repeat this explore/brand noise/put stuff back/get back in bed loop a few times. Each time will give you an reply or a hint for the next step until you "escape." We say "escape" because this is Clancy, and nosotros all know how that ends. (He started out every bit a cameraman on a cablevision access ghost hunting prove — Clancy obviously doesn't have a history of good decision-making.)
Getting the sewing needle
Your offset task is to lie to Marguerite nigh the food. When given the option, choose to say, "Wow, this looks delicious." She'll believe you and go out you alone to eat your dinner. Once yous go control, look down and choice up the spoon off of the tray. Feel free to eat some of the succulent food, but know that you'll have damage for your effort.
Interact with the shackle on the left of your breakfast-in-bed table to gratuitous yourself. In one case free, selection upwards the lantern off of the hook on your left and start to explore the room — you can't collaborate with anything in this room unless you're carrying the lantern. Go on past the locked door on your left and follow the wall around.
- There's a pocketknife taped behind the dresser (nosotros'll betoken you to a note leading to the location of this knife later on)
- There'southward a lighter in the vase on superlative of the dresser
- The drawer on the left of the dresser has a annotation within that says "The same time every bit all other clocks."
- Do NOT open up the drawer on the right — it's noisy and information technology'll get stuck, alerting Marguerite to your charade.
- In that location's a painting on the wall — untitled painting C — that you can option upward. You can too run across that there are iii locations for painting on the wall with three different silhouettes. Nosotros'll deal with this in a second.
- Keep around, past the locked grandfather clock into the back corner. Pick up untitled painting B from the barrel.
- Adjacent to the bed, interact with the clock on the tabular array to knock off the lock choice-shaped cleaved clock mitt.
Now information technology's time to solve the commencement piece of the puzzle. Head back to the wall with the painting silhouettes and match them upwardly. Install the 2 you have in their locations — painting B on the left and painting C in the middle. Utilize the broken clock mitt to unlock the grandfather clock. Open the door and note the time on the clock face — 5:00.
When you take the final painting, the clock will chime and telephone call Marguerite dorsum to you. Things are going to happen fast, only yous take plenty of fourth dimension to do everything you need to.
Take untitled painting A from the clock. Your one infinitesimal countdown will first now. Shut the clock's door so Marguerite doesn't discover that it'due south open up. When you hang painting A in the last location, the book on the table in front of you will open. Retrieve the sewing needle from the voodoo doll.
You lot've got several things to practice with your remaining thirty seconds or then.
- Take all iii paintings off of the wall and put painting C back in the leftmost location.
- Put painting B back on the barrel in the corner.
- Return the lantern to the hook.
- Get back in the bed and choose to wait for Marguerite.
Unlocking the storage room
She'll come in and act suspicious. One time she leaves, costless yourself again and grab the lantern. Install the sewing needle on the clock on the bedside tabular array and set it to 5:00 — the same time as the grandfather clock — which volition movement the bed aside, revealing a door underneath.
Moving the bed gets Marguerite'southward attending, so interact with the clock again to move the bed back. Hang the lantern back on its hook and get into bed to wait for Marguerite over again.
Take the stove and the fork off of the tray she leaves. Get free and catch the lantern. Read the note on the floor then look at the paintings to solve the next puzzle. The important words are "darkness," "gave of his flesh" and "charred black." Retrieve paintings B and C.
Put them back on the wall in the order described by the note — painting A, the blindfolded human on the left, painting B, the man being eaten by crows, in the middle and painting C, the man covered in flames, on the right. This opens the volume to a new section with a new voodoo doll. This one is holding a fork in its right paw, wearing a bib with a leaf on it and holding a spoon in its left hand. Feels like a clue, huh?
Take all three paintings down and put painting C back on the left hook to fix for when Marguerite comes back.
Head to that locked door yous ignored earlier. Examine the fork and the spoon in your inventory to notice a couple more symbols — a snake and an apple, respectively. Enter this code into the lock on the door to open information technology — that's snake, fig foliage, apple if yous oasis't been paying attention.
Inside the storage room, you lot'll run across a snake key in a cage on your left, a shadow puzzle in the center of the room, a boarded-shut cabinet alee of you, a coatrack in the dorsum correct corner and some other lantern hook on the wall on your correct. (There'south a note inside the coat on the coatrack that points you to the knife that you picked up first if you're feeling guilty about cutting corners.)
Use the fork to pry loose the lath holding the cabinet closed and grab the solid fuel within, then head back into the sleeping room. Go to the barrel and combine the stove and the solid fuel, then identify the stove on the plate. Use the lighter to ignite the stove and lookout the show. The audio once again alerts Marguerite, and so you have to act fast.
Pick up the remaining bottle and grab the corkscrew. And so selection up the stove and return painting B to the barrel. Put the lantern on its hook, then get yourself reshackled while you wait for Marguerite 1 last time.
The shadow puzzle
When she'southward gone, pick upwardly the lantern, and then use the corkscrew to remove the cork holding lantern hook A to the wall. Head into the storage room and collaborate with the lantern hook on your right in the same way to option upwardly lantern claw B. Use your knife to cut open the back of the projector box. Place the lantern within, then caput to the pedestal closest to the painting.
Combine lantern hooks A and B to create an iron statuette. Spin the statuette until its shadow matches up with the side of Medusa'southward face. Now, you accept to observe something to cast the serpent's shadow. If simply you had something with a picture of a snake on information technology.
Caput to the pedestal closer to the projector and utilise the fork to bandage the shadow of the snake's caput. Once it's in place, the cage belongings the serpent key will unlock.
Marguerite will be back before yous take a run a risk to make clean up the room. You lot can watch her through the hole in the wall. She's non going to get out this time, though.
Pick upwards the lantern out of the projector and so equip your knife. There's zip to do here but take on Marguerite. You won't have to practice anything, though — she'll jump you and you'll stab her. The stabbing volition stun her temporarily, giving you time to interact with the clock next to the bed, so use the snake key on the door below the bed.
Climb through the door into the tunnel and to your liberty. Well, "liberty."
Rat catcher achievement
At that place's only one ending to the "Sleeping room" DLC, but there is a hidden achievement you tin can unlock. At that place are three dead rats that to find hidden throughout the two rooms that will unlock the Rat Catcher achievement. You don't take to do annihilation with them, just pick them upward and wait at them.
The first is backside the shutters to the correct of the barrel where you choice upwards painting B.
The 2nd is in the second meal Marguerite brings you lot. Use your fork to eat some of the food(?), then look at your pile of vomit to notice the 2d rat. This will damage yous, just you'll survive.
The last rat is on peak of the shelves straight across from the door in the storage room.
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Source: https://www.polygon.com/resident-evil-7-guide/2017/2/20/14659002/bedroom-lantern-hook-snake-key-fork-iron-statuette-spoon-paintings-broken-clock-hand-lighter
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